About ArtLogo

What is ArtLogo

ArtLogo is an app that lets you create images. It has a Turtle that follows a sequence of commands written in Logo programming language. The Logo commands can tell the turtle to draw lines and arcs, draw in different colors, go to a specific place on the screen, etc. There are also commands that let you repeat or name sequences. Logo can also perform arithmetic operations.

ArtLogo is version of the Logo programming language that was designed to be easy enough for children and yet powerful enough for people of all ages. ArtLogo focuses on making images while allowing you to alse explore geometry and programming.

A brief history

In the late 1960s Seymour Papert and his colleagues started developing the Logo programming language. Their idea was that children learn best by making things that are personally meaningful. The early versions of Logo introduced the Turtle, a cybernetic creature that responded to commands and established an environment rich in mathematical thinking. It's 50 years later and those ideas are still powerful and relevant.

We created ArtLogo for making artistic images. Images made with a combination of math and code. ArtLogo has a small vocabulary. The Turtle only knows about image making. This makes it a microworld, not a general coding environment like many other programming languages.

Who we are

ArtLogo is brought to you by the Playful Invention Company. We play. We invent. The company is the playground for Paula Bontá and Brian Silverman. Check out our website (www.playfulinvention.com) to see our other projects and passions.

We'd like to thank