How to
		
		
			ArtLogo UI
			
			
			
				ArtLogo has 3 distinctive areas. On the top right is the Turtle canvas. That's where the Turtle draws. 
				Underneath the canvas is the command center, where you can try commands, like:  clean and 
				fd 100.
				And finally on the left is the procedures area where you write your Logo programs.
			 
			
			
			Before you start writting 
 programs  you can try some Logo commands in the command center.  
			 
Try: 
				 
fd 100
				 
				and 
clean  to clear the screen and return the turtle to the center. 
				You can try out other the commands described in the 
 Reference section. 
				There are many code snippets that you can copy and paste into the command center.
 	
		
			Colors and Shades
			
			
			The color numbers in ArtLogo are between 0 and 100. 
			The shade numbers are between 0 and 100.
			
			
			
			
			
			The default color is 0 and the default shade is 50.
 Black is color -9999 and shade 0.
 White is color -9999 and shade 100.
		 
		
			Coordinate System
			
			
			
				Here is ArtLogo's coordinate system. The Turtle's default position is (0, 0), which is the middle of the ArtLogo canvas.
			 
			
		 
		
		
		
		
			Defining Procedures
			 
			
			
					Procedures provide a way to define a new word as a sequence of commands. 
					A procedure starts with the word 
 to 
					followed by its name and it finishes with the word 
 end 
					
					Copy this code snippet in the procedure area: 
					
						to dash
							 pu 
							 fd 6  
					     pd 
							fd 6  
							end
						
						
						Once a procedure has been defined it can be used just the way a built-in command is used. 
						
						Try this in the command center: 
						
 repeat 10 [dash] 
						
						or just add these two additional procedures in the procedures area: 
						
							to go
							repeat 10
							  [setxy 0 0 
							   dashes  
					       rt 36]
							end
							
							to dashes
							repeat 10 [dash]
							end
								
						Then press 
Command + G
						 
			
			Procedures with inputs
			
			
			To create a procedure with an input add an input name starting with a colon
			
			to dash :steps
			setps :steps / 2  
			pu 
			fd :steps  
			pd 
			fd :steps  
			end
			
			
			 The  dash command now takes an input. When dash runs, the value of the variable :steps will be that input. 
			clean repeat 8 [dash 12]
			
			to dashes
			repeat 10 [dash 8]
			end
			
					
			Then press Control + G
			
		 
		
			Saving Projects
			
			
			
				In the Command Centre  type saveimage and then the name of your project inside single quotes. It should look like this:
 saveimage "HelloWorld
				
			 
		 
		
			Downloading Samples
			
			
			
				To download sample projects, in the Command Centre type: downloadsamples 
This will give you a folder with numerous samples to animate or use as inspiration.