Since the early 1980s, we have been developing new technologies and activities that engage children in creative learning experiences, providing them with new opportunities to explore, experiment, and express themselves.
Click the links below to learn about some of our projects and playful inventions. Some were simply side projects that took on a life of their own, while others have grown beyond our expectations.
A version of Scratch currently in development aiming to appeal to children aged 5 to 7.
Inspired by the Logo programming language, TurtleArt is designed for children and adults to make images while exploring geometry and programming.
The PicoCricket Kit
An invention kit that integrates art and technology to spark creative thinking in girls and boys 8 years and older.
Collaboration with LEGO
We maintain an ongoing relationship with the LEGO Company, collaborating on LEGO MINDSTORMS, LEGO WeDo, LEGO Universe and LEGO Modular Playware Technology.
Scratch is a graphical programming environment that enables kids ages 8 and up to create their own interactive stories, games, animations, and simulations.
Logo is a programming language developed in the 1960s for educational purposes. It has been used by tens of millions of kids around the world.
Cellular Automata is not a product as much as it is an idea. Brian then invented the rule that became known as Brian’s Brain.